This menu contains the Cinema 4D volume shaders. These materials are comprised of normal nodes and can be viewed in the Node Editor to learn more about them and how they were created (click on the Node Material’s Node Editor button, right-click on the node and select Edit Asset). In this menu you will find several available Node Material presets for the Standard/Physical renderer such as wood, metal, stone, plastic, ceramic, etc. Others must be calles up explicitly (e.g., PyroCluster).Ĭreates a new Grass material (also called Architectural grass).Ĭreates a new Pyrocluster VolumeTracer Material. Many of these material are created automatically when the corresponding function is activated, e.g., via commands (e.g., Hair) or the render settings (e.g., Sketch). Here you will find several materials for special functions such as Sketch and Toon or Hair. These Node Materials are designed for advanced users because the material itself must be created using numerous available nodes.ĭouble-click on the newly created Node Material to open the This material will be made up of 2 individual Nodes: a Material Node and a Node that feeds it, which controls the behavior of the surface reflections. Use UVW for Bump or Mix Texturesĭepending on which Node Space you’ve selected, Cinema 4D (S22) will create a fitting simple Node Material for the Standard/Physical renderer or ProRender.